Pilgrimage

Pilgrimage (2015) was my first piece of interactive fiction. It was an somewhat poetical exploration of a voyage that is not quite a pilgrimage in the classic sense - the protagonist being more “mage” than “pilgrim”. It was my first finished piece made with the Inform editor, and it helped me start my career as a games writer and later narrative designer.

"Leave Rome in the dead of night.

Pursue an hermetic quest throughout Medieval Europe.

Find arcane knowledge or utter despair.

Blessings of Babylon.”

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Ariadne in Aeaea